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To get the best of thrown weapons, hold position, hold fire, loose at short range, and charge immediately afterwards. The player CAN make them work, but they are sub-optimal - nowhere as effective as bows (with a high skill investment) or crossbows (with no skill investment) In other mods, where there is magic, or poisoned weapons, or just legendary quality thrown weapons, thrown weapons can also be very good.īut in general, in Native, thrown weapons are only good as a situational weapon for specialized troops. With an infamous character, you can win 90% of your battles with two spear salvos and a hammer and anvil shock resulting in an enemy rout. Also, with formations offering finer control, the enemy can be lured in killing zones more easily. In Viking Conquest, where skill points are abundant, stats can be very high at character creation, bows are nerfed, and thrown weapons can have 14 javelins per stack, thrown weapons are devastating.
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But some melee troops get the skills for them, and they can use them for a couple of salvos at close range, to soften the enemy before engaging them in melee. For the player and the companions, they are of little use in Native, due to low ammo, significant stat and power throw requirements, unimpressive damage, etc.
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