
Many new units for all factions, including vanilla ones. Fixed and improved character ancillaries for deeper character development. A whole host of emergent factions that will spring to life as the campaign goes on. An immersive revamp of the religions/cultures on the map, with a considerable influence to the way you manage public order and conduct diplomacy. Each with their own custom technologies, unit rosters, buildings, and gameplay styles. New cultures and factions have been added to the Grand Campaign with some who will be making an appearance in other campaigns, sometimes exclusively.
With the Grand Campaign, Caesar in Gaul, and Hannibal at the Gates overhauls currently included with the mod.
A planned overhaul for every campaign to something new which throws the player into an alternate history of our world.
Total War: NEW WORLD has countless changes and additions, with much work currently being worked on, but let's outline the more important stuff: